ffmpeg is a so called command line tool for audio/video file conversion and processing.
It's an open source project and parts of (depending on its configuration) it are not allowed to be redistributed in binary form without also providing the full source code.
For now, I suggest you take the time to download some free tools and source codes and to start the so called build process on your Mac on your own.
To build ffmpeg configured with all the parts needed to serve as trueColor3D's processing engine, you need
- XCode from the Apple MacAppStore
- The MacPorts project http://www.macports.org/
- FFMpeg from it's source code repository
You may need to launch the Terminal.app and type in and launch some commands.
1) Install XCode (should be free for Lion and just $3.99 for SnowLeopard).
2) Download the port command from the MacPort project and follow the instruction to build it with the gcc compiler tha came with xcode.
3) type in sudo port install ffmpeg and enter your admin/root password to download and build and install the ffmpeg program.
Posts mit dem Label ffmpeg werden angezeigt. Alle Posts anzeigen
Posts mit dem Label ffmpeg werden angezeigt. Alle Posts anzeigen
Dienstag, 9. August 2011
How to get ffmpeg to run on OSX
ffmpeg is a so called command line tool for audio/video file conversion and processing.
It's an open source project and parts of (depending on its configuration) it are not allowed to be redistributed in binary form without also providing the full source code.
For now, I suggest you take the time to download some free tools and source codes and to start the so called build process on your Mac on your own.
To build ffmpeg configured with all the parts needed to serve as trueColor3D's processing engine, you need
- XCode from the Apple MacAppStore
- The MacPorts project http://www.macports.org/
- FFMpeg from it's source code repository
You may need to launch the Terminal.app and type in and launch some commands.
1) Install XCode (should be free for Lion and just $3.99 for SnowLeopard).
2) Download the port command from the MacPort project and follow the instruction to build it with the gcc compiler tha came with xcode.
3) type in sudo port install ffmpeg and enter your admin/root password to download and build and install the ffmpeg program.
It's an open source project and parts of (depending on its configuration) it are not allowed to be redistributed in binary form without also providing the full source code.
For now, I suggest you take the time to download some free tools and source codes and to start the so called build process on your Mac on your own.
To build ffmpeg configured with all the parts needed to serve as trueColor3D's processing engine, you need
- XCode from the Apple MacAppStore
- The MacPorts project http://www.macports.org/
- FFMpeg from it's source code repository
You may need to launch the Terminal.app and type in and launch some commands.
1) Install XCode (should be free for Lion and just $3.99 for SnowLeopard).
2) Download the port command from the MacPort project and follow the instruction to build it with the gcc compiler tha came with xcode.
3) type in sudo port install ffmpeg and enter your admin/root password to download and build and install the ffmpeg program.
How to get ffmpeg to run on OSX
Tags:
ffmpeg,
open source,
OSX,
trueColor3D
Dienstag, 21. Dezember 2010
Developing a conversion tool to create openKMQ compatible videos
Right now I'm figuring out ways to convert side-by-side videos (either frame compatible or not) to the openKMQ format that directly plays on vimeo and also on iPads.
My goal was to create a true cross platform application starting with Windows, Linux and OSX and so I decided on using the GPL ffmpeg for processing and Qt for the user interface.
Unfortunately some video filter functionality vital to my approach are not released yet.
So I will first implement a variant using AviSynth and a ffmpeg config enabled to work with avs files.
Features to be implemented first:
Play 3D videos directly either with a DirectShow compatible player or ffplay using tiny avs script files.
Convert those downloaded 3D videos so that the new files can be imported to your iPad3D for offline viewing.
Convert 3D video edited with the new breed of 3-D capable editing tools VegasPro, MAGIX, etc to be played full color on vimeo
Later
Also support conversion to My3D compatible videos.
as well as the new 3df33d video portal
Port to OSX and Ubuntu when the needed features in ffmpeg become mature.
Please comment if your see need for more to be added
My goal was to create a true cross platform application starting with Windows, Linux and OSX and so I decided on using the GPL ffmpeg for processing and Qt for the user interface.
Unfortunately some video filter functionality vital to my approach are not released yet.
So I will first implement a variant using AviSynth and a ffmpeg config enabled to work with avs files.
Features to be implemented first:
Play 3D videos directly either with a DirectShow compatible player or ffplay using tiny avs script files.
Convert those downloaded 3D videos so that the new files can be imported to your iPad3D for offline viewing.
Convert 3D video edited with the new breed of 3-D capable editing tools VegasPro, MAGIX, etc to be played full color on vimeo
Later
Also support conversion to My3D compatible videos.
as well as the new 3df33d video portal
Port to OSX and Ubuntu when the needed features in ffmpeg become mature.
Please comment if your see need for more to be added
Right now I'm figuring out ways to convert side-by-side videos (either frame compatible or not) to the openKMQ format that directly plays on vimeo and also on iPads.
My goal was to create a true cross platform application starting with Windows, Linux and OSX and so I decided on using the GPL ffmpeg for processing and Qt for the user interface.
Unfortunately some video filter functionality vital to my approach are not released yet.
So I will first implement a variant using AviSynth and a ffmpeg config enabled to work with avs files.
Features to be implemented first:
Play 3D videos directly either with a DirectShow compatible player or ffplay using tiny avs script files.
Convert those downloaded 3D videos so that the new files can be imported to your iPad3D for offline viewing.
Convert 3D video edited with the new breed of 3-D capable editing tools VegasPro, MAGIX, etc to be played full color on vimeo
Later
Also support conversion to My3D compatible videos.
as well as the new 3df33d video portal
Port to OSX and Ubuntu when the needed features in ffmpeg become mature.
Please comment if your see need for more to be added
My goal was to create a true cross platform application starting with Windows, Linux and OSX and so I decided on using the GPL ffmpeg for processing and Qt for the user interface.
Unfortunately some video filter functionality vital to my approach are not released yet.
So I will first implement a variant using AviSynth and a ffmpeg config enabled to work with avs files.
Features to be implemented first:
Play 3D videos directly either with a DirectShow compatible player or ffplay using tiny avs script files.
Convert those downloaded 3D videos so that the new files can be imported to your iPad3D for offline viewing.
Convert 3D video edited with the new breed of 3-D capable editing tools VegasPro, MAGIX, etc to be played full color on vimeo
Later
Also support conversion to My3D compatible videos.
as well as the new 3df33d video portal
Port to OSX and Ubuntu when the needed features in ffmpeg become mature.
Please comment if your see need for more to be added
Developing a conversion tool to create openKMQ compatible videos
Tags:
3df33d,
avisynth,
ffmpeg,
ipad3D,
My3D,
openKMQ,
openMy3D,
S3D,
stereo viewing,
stereoscopic,
Stereoskopie,
vimeo
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